﻿//These are really constants
var HumanPlayerType = 1;
var ComputerPlayerType = 2;

var currPlayer;
var playerType = new Array(2);
var intCompMoveIntervalID;

function MM_preloadImages() {
    var d = document;
    if (d.images) {
        if (!d.MM_p) d.MM_p = new Array();
        var i, j = d.MM_p.length, a = MM_preloadImages.arguments;
        for (i = 0; i < a.length; i++)
            if (a[i].indexOf("#") != 0) {
            d.MM_p[j] = new Image;
            d.MM_p[j++].src = a[i];
        }
    }
}
MM_preloadImages("emptysquare.gif", "whitesquare.gif", "blacksquare.gif");
